Let users click longest-QSO cards to isolate a single contact path on the map and click again to restore all visible contact paths. Also remove the extra inner panel styling from decode map tooltips so the popup renders as a single container.
Verification: node --check src/trx-client/trx-frontend/trx-frontend-http/assets/web/app.js
Verification: git diff --check -- src/trx-client/trx-frontend/trx-frontend-http/assets/web/app.js src/trx-client/trx-frontend/trx-frontend-http/assets/web/style.css
Co-authored-by: OpenAI Codex <codex@openai.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Keep map history data cached when the history window is reduced so older APRS, AIS, VDES, FT8, and WSPR items can be shown again when the user expands the window, and add a global decode-history replay overlay with progress updates across the UI. Also update the longest QSO summary to render bidirectional contacts with <-> labels.
Verification: node --check src/trx-client/trx-frontend/trx-frontend-http/assets/web/app.js
Verification: git diff --check -- src/trx-client/trx-frontend/trx-frontend-http/assets/web/index.html src/trx-client/trx-frontend/trx-frontend-http/assets/web/style.css src/trx-client/trx-frontend/trx-frontend-http/assets/web/app.js
Co-authored-by: OpenAI Codex <codex@openai.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Add a map summary section below the map that lists the five longest directed FT8 and WSPR contacts in the current view, including distance, band, age, and locator details.
Verification: node --check src/trx-client/trx-frontend/trx-frontend-http/assets/web/app.js
Verification: git diff --check -- src/trx-client/trx-frontend/trx-frontend-http/assets/web/index.html src/trx-client/trx-frontend/trx-frontend-http/assets/web/style.css src/trx-client/trx-frontend/trx-frontend-http/assets/web/app.js
Co-authored-by: OpenAI Codex <codex@openai.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Add a map filter-panel history picker with 15 minute through 24 hour retention options and prune dynamic APRS, AIS, VDES, FT8, and WSPR overlays to the selected age window.
Verification: node --check src/trx-client/trx-frontend/trx-frontend-http/assets/web/app.js
Co-authored-by: OpenAI Codex <codex@openai.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Apply scheduler-backed virtual channels as real manual selections so they take control, retune the rig, and restore bookmark decoder state including APRS/PKT. Also remove the inner border from the map decode locator tooltip.\n\nVerification: cargo test -p trx-frontend-http vchan\nVerification: node --check src/trx-client/trx-frontend/trx-frontend-http/assets/web/plugins/vchan.js\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Add previous/next scheduler entry controls for overlapping\ntime-span slots and fix interleave timing calculations so\nthe active slot and countdown align with the overlap window.\n\nVerification: cargo test -p trx-frontend-http scheduler\nVerification: node --check assets/web/plugins/scheduler.js\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Treat the SPA entry routes as public so direct requests to /map,\n/decoders, /settings, and /about return the app shell and let\nthe frontend show the login screen instead of a 403.\n\nMove the map filter overlay to the bottom-right corner and color\ndecode contact paths by their decoded band so they match the band\nlegend and locator overlays.\n\nVerified with cargo test -p trx-frontend-http.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Radio paths and decode contact paths now use the same color as the
marker they belong to, respecting the active filter mode:
- Band mode: color follows the band (golden-angle HSL hue)
- Mode/source mode: color follows the source type (FT8/WSPR/bookmark)
APRS, AIS, and VDES paths use their fixed source colors unchanged.
Decode contact paths sync color when the filter mode is switched.
CSS stroke/stroke-opacity removed from path classes so Leaflet's
color option takes effect; dasharray and flow animation are retained.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Add separate map path toggles, move scheduler handoff into the channels row, and show a live countdown to the next scheduler cycle.
Co-authored-by: OpenAI Codex <codex@openai.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Remove settings rig pickers, restore the last scheduler cycle on release, fix FT8 locator role parsing, and add toggleable decode contact paths on the map.
Co-authored-by: OpenAI Codex <codex@openai.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Move Scheduler under a new Settings tab in the HTTP frontend.
Add the virtual-channel audio implementation plan document.
Co-authored-by: OpenAI Codex <codex@openai.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Each RDS PS overlay item (position: absolute within the shared #rds-ps-overlay
container) now receives a z-index derived from its channel frequency: items are
sorted by freq_hz ascending so higher-frequency layers sit on top of
lower-frequency ones by default.
Hovering any layer temporarily assigns it the maximum z-index (entry count + 10)
to bring it to the front; mouseleave restores the frequency-derived default
stored in data-default-z.
Also reverts the incorrectly applied vchan picker layer changes from the
previous commit.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Render virtual channels as absolutely-positioned layer strips inside a
shared relative container (#vchan-freq-layers). Layers are sorted by
frequency ascending so higher-frequency channels receive a higher z-index
and sit on top by default. Hovering any layer temporarily assigns it the
maximum z-index to bring it to the front; leaving restores the original
stacking order. Each layer is offset by 11 px vertically so all channels
remain visible as a staggered card stack.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Virtual channel display:
- vchan.js: wrap refreshFreqDisplay() so the main freq field always shows
the active virtual channel's frequency instead of channel 0's; expose
vchanSyncAccentUI() to add vchan-ch-active CSS class (colored border) to
#freq and #spectrum-bw-input when on a non-primary channel
- style.css: --vchan-color (#38bdf8 sky-blue), .vchan-ch-active box-shadow,
vchan-picker active button left-border accent
Scheduler multi-channel slots:
- scheduler.rs: add center_hz (Option<u64>) and bookmark_ids (Vec<String>)
to ScheduleEntry; SchedulerStatus gains last_center_hz and
last_bookmark_ids; background task sends SetCenterFreq before SetFreq
when center_hz is set and records extra bookmark_ids in status
- scheduler.js: center-freq input and extra-channel bookmark picker (tag
list with + / × buttons) in the add-entry form; extra channels shown in
the entries table
- index.html: center freq field + extra bookmark picker widgets; table
gains Center freq and Extra channels columns
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Remove custom padding, border-radius, color, cursor, and hover rules from
.sch-save-btn, .sch-reset-btn, and .sch-remove-btn — the global button rule
already handles all of that consistently across every theme.
.sch-save-btn retains only the accent-green background/border-color to mark
it as the primary action; the global hover/active/disabled transitions still
apply.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Implements a scheduler that retunes the rig automatically when no SSE
clients are connected. Two modes are supported:
- Grayline: tunes to per-period bookmarks (dawn/day/dusk/night) based on
an inline NOAA solar algorithm given station lat/lon.
- Time Span: tunes to bookmarks within user-defined UTC windows; midnight-
spanning intervals supported.
Backend:
- SchedulerStore (PickleDB, sch:{rig_id} keys) in scheduler.rs
- spawn_scheduler_task polls every 30 s, checks context.sse_clients == 0,
sends SetFreq + SetMode via RigRequest with rig_id_override
- HTTP API: GET/PUT/DELETE /scheduler/{rig_id}, GET …/status
- sse_clients Arc<AtomicUsize> added to FrontendRuntimeContext and shared
with the SSE counter in build_server (single source of truth)
- /scheduler/ added to Read auth routes (write requires Control)
Frontend:
- Scheduler tab (clock icon, 6th position) with Grayline/TimeSpan UI
- scheduler.js plugin: loads config + bookmarks, live status polling
every 15 s, write controls hidden for Rx-role users
- CSS .sch-* component styles added to style.css
- SCHEDULER.md design document at repo root
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Use --accent-green (the primary/lead accent color) for AIS vessel markers and
tracks instead of a hardcoded or red-based color, so they match the active
buttons and other prominent UI elements for every color scheme.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Replace --accent-red with a new --ais-accent CSS variable (default #00aacc
cyan-blue) so AIS vessel markers and track lines are visually distinct from
other UI elements regardless of theme. Light theme uses a slightly darker
#0088aa for readability on the map.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
The global button transition and the :active scale(0.97) transform were
interfering with the translateY(-50%) centering, making the buttons jump
on press. Added transition:none and reduced :active to translateY(-50%)
only (no scale).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Mobile Safari (iOS) blocks requestFullscreen() on non-video elements,
so the Fullscreen button silently did nothing.
Add a CSS-based fake fullscreen path:
- mapEnterFakeFullscreen() adds .map-fake-fullscreen to #map-stage
(position:fixed; inset:0; z-index:9000; height:100dvh) and
map-fake-fullscreen-active to <body> (overflow:hidden).
- toggleMapFullscreen() tries native fullscreen first; catches the
thrown NotAllowedError (or any other error) and falls back to the
CSS path. Also handles the case where requestFullscreen is absent.
- mapIsFullscreen() checks for the CSS class in addition to the
native fullscreen element references.
- mapExitFakeFullscreen() removes both classes on exit.
- Escape key exits CSS fake fullscreen (native handles its own Escape).
- sizeAprsMapToViewport() uses window.innerHeight for the fake path
since clientHeight may not reflect fixed layout synchronously.
- sizeAprsMapToViewport() is called via requestAnimationFrame after
toggling so layout is settled before the Leaflet invalidateSize().
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Two bugs fixed:
1. Wrong vertical position of shift buttons and bookmark side panels.
top: calc((--spectrum-plot-height - --overview-plot-height) / 2)
evaluates to 0 when both vars are equal (default 160 px), so
translateY(-50%) placed the buttons at the top edge of .spectrum-wrap
instead of mid-canvas. Changed to calc(--spectrum-plot-height / 2).
2. Rapid clicks on the arrows did not accumulate: each call read
lastSpectrumData.center_hz which is only updated when the server
sends a new spectrum frame. Added spectrumCenterPendingHz to track
the optimistic center immediately on click; reset when the server
confirms a frame near the expected position.
Also hide .spectrum-bookmark-side on ≤640px (no horizontal room on
narrow phones); previously visible but clipped off-screen.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
- Fix 5-tab bottom nav (grid was repeat(4) with 5 tabs; About overflowed)
- Add SVG icons to each tab; show icon+label on mobile bottom nav
- Swipe left/right to switch tabs (excludes jog wheel, spectrum canvas,
map, scrollable containers and form inputs to avoid conflicts)
- Extract navigateToTab() helper used by both click and swipe handlers
- Collapse header subtitles at ≤640px to reclaim vertical space
- Bookmark table → 2-column card layout at ≤640px with ::before labels
- Audio volume labels switch to horizontal row layout at ≤520px;
squelch slider now also spans full width
- Controls tray uses overflow-x: auto (not visible) at ≤760px so
content wider than viewport scrolls rather than overflowing layout
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
System font stack: replace bare 'sans-serif' with system-ui / -apple-system
/ BlinkMacSystemFont / Segoe UI chain — sharper rendering on all platforms
at zero extra load cost.
Button hover/active: add transition (100ms) + color-mix hover brightening
+ active depression (translateY 1px) to all buttons. Previously buttons had
zero visual feedback on interaction.
Scrollbar styling: thin (6px) custom scrollbars via ::-webkit-scrollbar and
scrollbar-width/color for Firefox. Thumb uses border-color tinted with the
accent on hover — matches each theme automatically via CSS variables.
Phosphor theme: classic green-phosphor CRT aesthetic — near-black background,
#39ff14 neon-green accent, glow text-shadow on the freq display, matching
spectrum/waterfall canvas palette. Both dark and light variants included.
Registered in the style picker select, setStyle() valid list, and
CANVAS_PALETTE.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Ensure overview waterfall incremental updates continue on HiDPI and anchor bookmark chips to the top of the full spectrum view (waterfall + waveform).\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Improve WebGL runtime performance by caching/downsampling overview waterfall texture updates and batching marker/dashed-line draws; keep bookmark chips anchored at the top of the waterfall area.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Replace Canvas2D rendering in spectrum, overview, signal overlay, and CW tone picker with a shared WebGL renderer and wire the new asset into frontend HTTP routes.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Add a right-side slider to control the waterfall/waveform split and\npersist the selected ratio locally.\n\nRework spectrum height layout so manual resize adjusts total plot height\nwhile split controls the overview/spectrum ratio.\n\nKeep center-frequency arrows and side bookmark stacks vertically centered\nwithin the full spectrum view container.\n\nCo-authored-by: Codex <codex@openai.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Make the spectrum resize grip easier to use and style it closer to\nexisting controls.\n\nKeep auto-max behavior by default while allowing manual drag to\nresize beyond viewport fill, enforcing only the minimum height.\n\nCo-authored-by: Codex <codex@openai.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Make spectrum plot use maximum available viewport height by default.
Add draggable vertical resize grip with a reasonable minimum height
and double-click reset back to auto-max.
Co-authored-by: Codex <codex@openai.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Use an audio-window tone picker for CW with exact click-to-tone mapping.
Make + Add Bookmark inherit the shared button style.
Co-authored-by: Codex <codex@openai.com>
Signed-off-by: Stan Grams <sjg@haxx.space>