Rebuild the visible-source chips when live APRS, AIS, or VDES markers are first added so the map filter list updates without a page refresh.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Use an unbounded virtual-channel command queue so background decode and scheduler transitions do not silently drop subscribe or remove commands.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Remove hidden background decode channels when the owning audio client disconnects to avoid stale DSP and decoder buildup.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Run FT8 and WSPR decode steps in blocking sections so the server listener stays responsive under decode load.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Replace the misleading scheduler task countdown with the actual time-span interleave switch timing in the main controls row.
Co-authored-by: OpenAI Codex <codex@openai.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Raise remote spectrum polling from 100 ms to 50 ms while keeping the relaxed timeout and subscriber gating.
Co-authored-by: OpenAI Codex <codex@openai.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Relax the remote spectrum timeout, poll at the backend update cadence, and stop polling when no spectrum subscribers are connected.
Co-authored-by: OpenAI Codex <codex@openai.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Add separate map path toggles, move scheduler handoff into the channels row, and show a live countdown to the next scheduler cycle.
Co-authored-by: OpenAI Codex <codex@openai.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Remove settings rig pickers, restore the last scheduler cycle on release, fix FT8 locator role parsing, and add toggleable decode contact paths on the map.
Co-authored-by: OpenAI Codex <codex@openai.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Move Scheduler under a new Settings tab in the HTTP frontend.
Add the virtual-channel audio implementation plan document.
Co-authored-by: OpenAI Codex <codex@openai.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Use the active channel frequency for spectrum bandwidth edge hit-testing.
Co-authored-by: OpenAI Codex <codex@openai.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Each RDS PS overlay item (position: absolute within the shared #rds-ps-overlay
container) now receives a z-index derived from its channel frequency: items are
sorted by freq_hz ascending so higher-frequency layers sit on top of
lower-frequency ones by default.
Hovering any layer temporarily assigns it the maximum z-index (entry count + 10)
to bring it to the front; mouseleave restores the frequency-derived default
stored in data-default-z.
Also reverts the incorrectly applied vchan picker layer changes from the
previous commit.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Render virtual channels as absolutely-positioned layer strips inside a
shared relative container (#vchan-freq-layers). Layers are sorted by
frequency ascending so higher-frequency channels receive a higher z-index
and sit on top by default. Hovering any layer temporarily assigns it the
maximum z-index to bring it to the front; leaving restores the original
stacking order. Each layer is offset by 11 px vertically so all channels
remain visible as a staggered card stack.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Update test fixtures to include hf_aprs_decode_enabled and use the current spectrum watch sender type in remote client tests.
Co-authored-by: OpenAI Codex <codex@openai.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Add client-side command plumbing, HTTP endpoint handling, and frontend interception so bandwidth changes are applied per active virtual channel and survive reconnects.
Co-authored-by: OpenAI Codex <codex@openai.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Handle AUDIO_MSG_VCHAN_BW in the audio server path and apply per-channel filter bandwidth through the SoapySDR virtual channel manager.
Co-authored-by: OpenAI Codex <codex@openai.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Add virtual-channel bandwidth control to the shared core API and audio protocol constants for client/server coordination.
Co-authored-by: OpenAI Codex <codex@openai.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
- trx-server/rig_handle: remove dead vchan_manager field (was set but
never read after the virtual-channel refactor)
- trx-server/listener: remove now-missing vchan_manager initializer
- trx-server/main: remove vchan_manager_for_handle intermediates that
only fed the dropped field
- trx-server/audio: suppress too_many_arguments on run_audio_listener
- trx-frontend-http/server: suppress too_many_arguments on build_server
- trx-core/vchan: update module doc comment to not reference the
removed RigHandle::vchan_manager field
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
MARINE was a composite mode that ran both AIS and VDES decoders
simultaneously. It is now fully replaced by allocating two virtual
channels — one tuned to the AIS frequencies and one to VDES — each
decoded independently.
- trx-core/state: remove RigMode::MARINE variant
- trx-protocol/codec: remove MARINE parse/serialize
- trx-backend-ft817: remove MARINE from unsupported-mode guard
- trx-backend-ft450d: remove MARINE from FM CAT code mapping
- trx-backend-soapysdr: remove MARINE from bandwidth table, supported
modes list, AIS channel activity check, parse_rig_mode, vchan_impl
bandwidth table, demod selection, dsp/channel bandwidth / sample-rate
/ IQ-tap guards
- trx-server/audio: remove MARINE from AIS and VDES decoder activation
- trx-server/rig_task: remove MARINE from audio-streaming mode list
- trx-server/main: remove MARINE from bandwidth table, mode parser,
VDES channel subscription match
- app.js: remove isMarineMode(), MARINE entry in MODE_BW_SPECS, MARINE
bandwidth specs block in visibleBandwidthSpecs(), MARINE from
decoder status mode lists, MARINE BW-edge drag guard
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Stan Grams <sjg@haxx.space>
Allow users to allocate multiple virtual channels independently of
browser tab count. Channels survive SDR center-frequency retuning as
long as they stay within the capture bandwidth; channels that fall
outside the SDR span are automatically destroyed.
Changes:
- trx-core: add AUDIO_MSG_VCHAN_DESTROYED (0x12) wire constant;
add default subscribe_destroyed() to VirtualChannelManager trait
- trx-backend-soapysdr: update_center_hz() detects OOB channels,
removes them, fires destroyed_tx broadcast; add destroyed_sender()
and subscribe_destroyed() override
- trx-server/audio: recv_destroyed() helper avoids select! busy-loop
for non-SDR backends; send AUDIO_MSG_VCHAN_DESTROYED to client when
a channel is evicted server-side
- trx-client/audio_client: persist active_subs across TCP reconnects,
re-subscribe on reconnect; handle AUDIO_MSG_VCHAN_DESTROYED by
pruning vchan_audio map and forwarding UUID via vchan_destroyed_tx
- trx-frontend/lib: add vchan_destroyed broadcast field to
FrontendRuntimeContext
- trx-client/main: wire vchan_destroyed_tx into audio client and
frontend runtime context
- trx-frontend-http/vchan: remove per-session one-channel limit in
allocate(); replace auto-evict in release_session_on_rig() with
subscriber-count-only update; add remove_by_uuid() for server-
triggered OOB destruction (skips redundant VChanAudioCmd::Remove)
- trx-frontend-http/server: spawn background task that forwards
vchan_destroyed broadcast to ClientChannelManager.remove_by_uuid()
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Signed-off-by: Stan Grams <sjg@haxx.space>